Quick Quest: The Arcane Vault


Average rating based on 2 review(s)

Displaying 1 to 2 (of 2 reviews)

“The Arcane Vault”, as all Quest-Givers modules, can be run in whatever fantasy RPG system you are using and no matter what level your party is. The mini-module provides an experienced DM with enough information to adjust it to their personal needs without too much work. Despite it being a very small dungeon the “Vault” is by no means linear and offers an appealing mixture of combat, skill challenges, traps and interesting characters that are all beautifully linked together. Best of all the module can be easily added into any existing campaign I am running a D&D 3.5 campaign with 3 players at level 6 and I placed the Vault under the basement of ruined watchtower inside the city that today functions as lighthouse. But the hidden dungeon is being used by the local mafia as drug lab… The group loved the duality of the dungeon: ancient mystery and current crime. “The Vault” also has the potential to give your players an incredibly gross and horrific experience while exploring - if you choose to. I salute Scotty and the Gareth for putting out an entertaining mini adventure for only 1€. I can’t recommend it enough.

Rated by Marius Bathe

I had placed the Arcane Vault underneath the ruins of an old wizards keep that the players had to investigate on the local town behest. Random abominations where roaming the streets at night and the Keep was the believe cause of the infestation. The party had an interesting time dealing with the Vault and enjoyed the short quest. Fumbles where made and jokes ensued around the table. You guys did an excellent job, I look forward to seeing what else is in store.

Rated by Jonathan Schernkau
Displaying 1 to 2 (of 2 reviews)